Shadow Elf Spellcaster Drider
Large Monstrosity. CR 6, AC 17, 114 HP. Traits: Spider Climb, Sunlight Sensitivity, Web Walker, Fey Ancestry, Innate Spellcasting.
- Armor class
- 17
- Hit points
- 114
- Challenge
- 6
- Creature type
- Monstrosity
- Size
- Large
Stat block
- Cha
- 12
- Con
- 18
- Dex
- 16
- Int
- 10
- Str
- 18
- Wis
- 16
- Speed
- Walk: 30; Climb: 30
- Senses
- darkvision 120 ft., passive Perception 16
- Skills
- Stealth: 6; Survival: 6; Perception: 6
- Actions
- Multiattack. The drider makes a claws attack and then either a bite or longsword attack. Alternatively it makes two longbow attacks.
- Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage and the target is grappled (escape DC 15). While grappling a target the drider can't attack a different target with its claws.
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one grappled creature. Hit: 2 (1d4) piercing damage plus 13 (3d8) poison damage.
- Longsword (wielded two-handed). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
- Longbow. Melee Weapon Attack: +6 to hit, range 120/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.
- Darkness (2nd-Level; V, S, Concentration). Magical darkness spreads from a point within 30 feet filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute. A creature with darkvision can't see through this darkness and nonmagical light can't illuminate it.
- Web (2nd-Level; V, S, Concentration). Thick sticky webs fill a 20-foot cube within 60 feet lightly obscuring it and making it difficult terrain. The webs must either be anchored between two solid masses (such as walls) or layered 5 feet deep over a flat surface. Each creature that starts its turn in the webs or that enters them during its turn makes a DC 14 Dexterity saving throw. On a failure it is restrained. A creature can escape by using an action to make a DC 14 Strength check. Any 5-foot cube of webs exposed to fire burns away in 1 round dealing 5 (2d4) fire damage to any creature that starts its turn in the fire. The webs remain for 1 minute.
- Languages
- Undercommon, Elvish, one more
- Special abilities
- Spider Climb. The drider can use its climb speed even on difficult surfaces and upside down on ceilings.
- Sunlight Sensitivity. While in sunlight, the drider has disadvantage on attack rolls, as well as on Perception checks that rely on sight.
- Web Walker. The drider ignores movement restrictions imposed by webs.
- Fey Ancestry. The drider gains an expertise die on saving throws against being charmed, and magic can't put it to sleep.
- Innate Spellcasting. The driders innate spellcasting ability is Wisdom (spell save DC 14). The drider can innately cast the following spells, requiring no material components: At will: dancing lights, 1/day each: darkness, web
- Damage resistances
- poison
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).