Shadow Elf Warrior

Medium Humanoid. CR 1/4, AC 13, 11 HP. Traits: Shadow Elf Spellcasting.

Armor class
13
Hit points
11
Challenge
0.25
Creature type
Humanoid
Size
Medium

Stat block

Cha
10
Con
12
Dex
12
Int
10
Str
12
Wis
14
Speed
Walk: 30
Senses
passive Perception 14, darkvision 120 ft.
Skills
Stealth: 3; Survival: 4; Athletics: 3; Perception: 4
Actions
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
  • Hand Crossbow. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure the target is poisoned for 1 hour. If it fails the saving throw by 5 or more it falls unconscious until it is no longer poisoned it takes damage or a creature takes an action to shake it awake.
Languages
any one
Special abilities
  • Shadow Elf Spellcasting. The warriors spellcasting ability is Wisdom (spell save DC 12). The warrior can innately cast the following spells, requiring no material components: *At Will:* _dancing lights_ *1/day each:* _darkness, faerie fire_

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.