Shadow Elf Warrior
Medium Humanoid. CR 1/4, AC 13, 11 HP. Traits: Shadow Elf Spellcasting.
- Armor class
- 13
- Hit points
- 11
- Challenge
- 0.25
- Creature type
- Humanoid
- Size
- Medium
Stat block
- Cha
- 10
- Con
- 12
- Dex
- 12
- Int
- 10
- Str
- 12
- Wis
- 14
- Speed
- Walk: 30
- Senses
- passive Perception 14, darkvision 120 ft.
- Skills
- Stealth: 3; Survival: 4; Athletics: 3; Perception: 4
- Actions
- Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
- Hand Crossbow. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure the target is poisoned for 1 hour. If it fails the saving throw by 5 or more it falls unconscious until it is no longer poisoned it takes damage or a creature takes an action to shake it awake.
- Languages
- any one
- Special abilities
- Shadow Elf Spellcasting. The warriors spellcasting ability is Wisdom (spell save DC 12). The warrior can innately cast the following spells, requiring no material components: *At Will:* _dancing lights_ *1/day each:* _darkness, faerie fire_
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).