Shadow Fey Forest Hunter

Medium Humanoid, lawful evil. CR 5, AC 15, 104 HP. Traits: Fey Ancestry, Innate Spellcasting, Sneak Attack, Sunlight Sensitivity, Traveler in Darkness.

Armor class
15
Hit points
104
Challenge
5
Creature type
Humanoid
Size
Medium
Alignment
lawful evil

Stat block

Cha
16
Con
12
Dex
18
Int
11
Str
12
Wis
12
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 14
Skills
Arcana: 3; Stealth: 10; Survival: 4; Perception: 4
Actions
  • Multiattack. The shadow fey makes two ranged attacks.
  • Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) poison damage.
Languages
Common, Elvish, Umbral
Saving throws
Charisma: 6; Dexterity: 7; Constitution: 4
Special abilities
  • Fey Ancestry. The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.
  • Innate Spellcasting. the shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components. 3/day: misty step (when in shadows, dim light, or darkness only)
  • Sneak Attack (1/turn). The shadow fey forest hunter does an extra 7 (2d6) damage when it hits a target with a weapon attack that had advantage, or when the target is within 5 feet of an ally of the forest hunter that isn't incapacitated and the forest hunter doesn't have disadvantage on the attack roll.
  • Sunlight Sensitivity. While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
  • Traveler in Darkness. The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.

Source and licence

From Tome of Beasts.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.