Shadow Fey Poisoner
Medium Humanoid, neutral. CR 11, AC 16, 112 HP. Traits: Assassinate, Born of Shadows, Evasion, Fey Ancestry, Shadow Traveler, Sneak Attack, Sunlight Sensitivity, Traveler in Darkness.
- Armor class
- 16
- Hit points
- 112
- Challenge
- 11
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- neutral
Stat block
- Cha
- 14
- Con
- 16
- Dex
- 18
- Int
- 13
- Str
- 11
- Wis
- 11
- Speed
- Walk: 30
- Senses
- darkvision 120 ft., passive Perception 14
- Skills
- Stealth: 12; Deception: 6; Acrobatics: 8; Perception: 4; Persuasion: 6
- Actions
- Multiattack. The shadow fey poisoner makes two shortsword attacks or two longbow attacks.
- Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one.
- Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one.
- Languages
- Common, Elvish
- Saving throws
- Charisma: 6; Dexterity: 8; Intelligence: 5
- Damage immunities
- poison
- Special abilities
- Assassinate. During its first turn, the shadow fey has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the poisoner scores against a surprised creature is a critical hit.
- Born of Shadows. When in dim light or darkness, the shadow fey poisoner is invisible.
- Evasion. If the shadow fey poisoner is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the poisoner instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
- Fey Ancestry. The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.
- Shadow Traveler (4/Day). As a bonus action while in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this trait.
- Sneak Attack (1/Turn). The shadow fey poisoner deals an extra 21 (6d6) damage when it hits a target with a weapon attack and has advantage on the attack roll; or when the target is within 5 feet of an ally of the poisoner, that ally isn't incapacitated, and the poisoner doesn't have disadvantage on the attack roll.
- Sunlight Sensitivity. While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Traveler in Darkness. The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
- Condition immunities
- poisoned
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).