Shadow Fey Poisoner

Medium Humanoid, neutral. CR 11, AC 16, 112 HP. Traits: Assassinate, Born of Shadows, Evasion, Fey Ancestry, Shadow Traveler, Sneak Attack, Sunlight Sensitivity, Traveler in Darkness.

Armor class
16
Hit points
112
Challenge
11
Creature type
Humanoid
Size
Medium
Alignment
neutral

Stat block

Cha
14
Con
16
Dex
18
Int
13
Str
11
Wis
11
Speed
Walk: 30
Senses
darkvision 120 ft., passive Perception 14
Skills
Stealth: 12; Deception: 6; Acrobatics: 8; Perception: 4; Persuasion: 6
Actions
  • Multiattack. The shadow fey poisoner makes two shortsword attacks or two longbow attacks.
  • Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one.
  • Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one.
Languages
Common, Elvish
Saving throws
Charisma: 6; Dexterity: 8; Intelligence: 5
Damage immunities
poison
Special abilities
  • Assassinate. During its first turn, the shadow fey has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the poisoner scores against a surprised creature is a critical hit.
  • Born of Shadows. When in dim light or darkness, the shadow fey poisoner is invisible.
  • Evasion. If the shadow fey poisoner is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the poisoner instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
  • Fey Ancestry. The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.
  • Shadow Traveler (4/Day). As a bonus action while in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this trait.
  • Sneak Attack (1/Turn). The shadow fey poisoner deals an extra 21 (6d6) damage when it hits a target with a weapon attack and has advantage on the attack roll; or when the target is within 5 feet of an ally of the poisoner, that ally isn't incapacitated, and the poisoner doesn't have disadvantage on the attack roll.
  • Sunlight Sensitivity. While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Traveler in Darkness. The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
Condition immunities
poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.