Shadow Goblin

Small Humanoid, neutral evil. CR 1/2, AC 13, 13 HP. Traits: Nimble Escape, Shadow Camouflage, Sunlight Sensitivity, Traveler in Darkness, Unseelie Blessing.

Armor class
13
Hit points
13
Challenge
0.5
Creature type
Humanoid
Size
Small
Alignment
neutral evil

Stat block

Cha
8
Con
12
Dex
16
Int
13
Str
10
Wis
12
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 11
Skills
Stealth: 5
Actions
  • Multiattack. The shadow goblin can make two attacks with its kitchen knife. The second attack has disadvantage.
  • Kitchen Knife. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Languages
Common, Elvish, Goblin, Umbral
Reactions
  • Vengeful Jinx. When the shadow goblin is hit by an attack from a creature it can see, it can curse the attacker. The attacker has disadvantage on attack rolls until the end of its next turn.
Special abilities
  • Nimble Escape. The shadow goblin can take the Disengage or Hide action as a bonus action on each of its turns.
  • Shadow Camouflage. The shadow goblin has advantage on Dexterity (Stealth) checks made to hide in dim light or darkness.
  • Sunlight Sensitivity. While in sunlight, the shadow goblin has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
  • Traveler in Darkness. The shadow goblin has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
  • Unseelie Blessing. The shadow goblin has advantage on saving throws against being charmed, and magic can't put it to sleep.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.