Shadow Goblin
Small Humanoid, neutral evil. CR 1/2, AC 13, 13 HP. Traits: Nimble Escape, Shadow Camouflage, Sunlight Sensitivity, Traveler in Darkness, Unseelie Blessing.
- Armor class
- 13
- Hit points
- 13
- Challenge
- 0.5
- Creature type
- Humanoid
- Size
- Small
- Alignment
- neutral evil
Stat block
- Cha
- 8
- Con
- 12
- Dex
- 16
- Int
- 13
- Str
- 10
- Wis
- 12
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 11
- Skills
- Stealth: 5
- Actions
- Multiattack. The shadow goblin can make two attacks with its kitchen knife. The second attack has disadvantage.
- Kitchen Knife. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- Languages
- Common, Elvish, Goblin, Umbral
- Reactions
- Vengeful Jinx. When the shadow goblin is hit by an attack from a creature it can see, it can curse the attacker. The attacker has disadvantage on attack rolls until the end of its next turn.
- Special abilities
- Nimble Escape. The shadow goblin can take the Disengage or Hide action as a bonus action on each of its turns.
- Shadow Camouflage. The shadow goblin has advantage on Dexterity (Stealth) checks made to hide in dim light or darkness.
- Sunlight Sensitivity. While in sunlight, the shadow goblin has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
- Traveler in Darkness. The shadow goblin has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
- Unseelie Blessing. The shadow goblin has advantage on saving throws against being charmed, and magic can't put it to sleep.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).