Shadow River Lord

Medium Undead, neutral evil. CR 9, AC 16, 135 HP. Traits: Amorphous.

Armor class
16
Hit points
135
Challenge
9
Creature type
Undead
Size
Medium
Alignment
neutral evil

Stat block

Cha
18
Con
16
Dex
18
Int
12
Str
14
Wis
16
Speed
Swim: 60; Walk: 30
Senses
darkvision 60 ft., passive Perception 13
Skills
Actions
  • Multiattack. The shadow river lord makes two greenfire staff or two shadowfrost bolt attacks. If two attacks hit the same target, the target must make a DC 16 Constitution saving throw or be blinded until the end of its next turn.
  • Greenfire Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 7 (2d6) fire damage.
  • Shadowfrost Bolt. Ranged Spell Attack: +8 to hit, range 150 ft., one target. Hit: 9 (2d8) necrotic damage plus 7 (2d6) cold damage.
  • Shadow Geyser (Recharge 6). The shadow river lord expels a geyser of shadowy water from its staff in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 21 (6d6) necrotic damage and 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.
Languages
Common
Damage immunities
poison
Special abilities
  • Amorphous. The shadow river lord can move through a space as narrow as one inch wide without squeezing.
Damage resistances
cold, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities
charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.