Shadow River Lord
Medium Undead, neutral evil. CR 9, AC 16, 135 HP. Traits: Amorphous.
- Armor class
- 16
- Hit points
- 135
- Challenge
- 9
- Creature type
- Undead
- Size
- Medium
- Alignment
- neutral evil
Stat block
- Cha
- 18
- Con
- 16
- Dex
- 18
- Int
- 12
- Str
- 14
- Wis
- 16
- Speed
- Swim: 60; Walk: 30
- Senses
- darkvision 60 ft., passive Perception 13
- Skills
- Actions
- Multiattack. The shadow river lord makes two greenfire staff or two shadowfrost bolt attacks. If two attacks hit the same target, the target must make a DC 16 Constitution saving throw or be blinded until the end of its next turn.
- Greenfire Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 7 (2d6) fire damage.
- Shadowfrost Bolt. Ranged Spell Attack: +8 to hit, range 150 ft., one target. Hit: 9 (2d8) necrotic damage plus 7 (2d6) cold damage.
- Shadow Geyser (Recharge 6). The shadow river lord expels a geyser of shadowy water from its staff in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 21 (6d6) necrotic damage and 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.
- Languages
- Common
- Damage immunities
- poison
- Special abilities
- Amorphous. The shadow river lord can move through a space as narrow as one inch wide without squeezing.
- Damage resistances
- cold, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition immunities
- charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).