Shadow Skeleton

Medium Undead, neutral evil. CR 2, AC 13, 52 HP.

Armor class
13
Hit points
52
Challenge
2
Creature type
Undead
Size
Medium
Alignment
neutral evil

Stat block

Cha
9
Con
15
Dex
16
Int
9
Str
10
Wis
11
Speed
Swim: 40; Walk: 30
Senses
darkvision 60 ft., passive Perception 10
Skills
Actions
  • Multiattack. The shadow skeleton makes two scimitar attacks.
  • Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.
  • Finger Darts. Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature other than an undead or a construct, it must make a DC 12 Constitution saving throw. On a failure, the target is surrounded by a shadowy aura for 1 minute. While surrounded by the aura, the target takes an extra 7 (2d6) necrotic damage when hit by the scimitar attack of a shadow skeleton. Any creature can take an action to extinguish the shadow with a successful DC 12 Intelligence (Arcana) check. The shadow also extinguishes if the target receives magical healing.
Languages
understands all languages it knew in life but can't speak
Damage immunities
poison
Damage resistances
fire, piercing, slashing
Condition immunities
exhaustion, poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.