Shadow Skeleton
Medium Undead, neutral evil. CR 2, AC 13, 52 HP.
- Armor class
- 13
- Hit points
- 52
- Challenge
- 2
- Creature type
- Undead
- Size
- Medium
- Alignment
- neutral evil
Stat block
- Cha
- 9
- Con
- 15
- Dex
- 16
- Int
- 9
- Str
- 10
- Wis
- 11
- Speed
- Swim: 40; Walk: 30
- Senses
- darkvision 60 ft., passive Perception 10
- Skills
- Actions
- Multiattack. The shadow skeleton makes two scimitar attacks.
- Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.
- Finger Darts. Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature other than an undead or a construct, it must make a DC 12 Constitution saving throw. On a failure, the target is surrounded by a shadowy aura for 1 minute. While surrounded by the aura, the target takes an extra 7 (2d6) necrotic damage when hit by the scimitar attack of a shadow skeleton. Any creature can take an action to extinguish the shadow with a successful DC 12 Intelligence (Arcana) check. The shadow also extinguishes if the target receives magical healing.
- Languages
- understands all languages it knew in life but can't speak
- Damage immunities
- poison
- Damage resistances
- fire, piercing, slashing
- Condition immunities
- exhaustion, poisoned
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).