Shambling Mound

Large Plant. CR 6, AC 15, 123 HP. Traits: Lightning Absorption.

Armor class
15
Hit points
123
Challenge
6
Creature type
Plant
Size
Large

Stat block

Cha
6
Con
18
Dex
10
Int
6
Str
18
Wis
12
Speed
Swim: 20; Walk: 20
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 11
Skills
Stealth: 3
Actions
  • Multiattack. The shambling mound takes two slam attacks. If both attacks hit one Medium or smaller creature the target is grappled (escape DC 15) and the shambling mound uses Engulf against it.
  • Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
  • Engulf. The shambling mound absorbs a Medium or smaller grappled creature into its body. The engulfed creature is blinded restrained can't breathe and moves with the shambling mound. At the start of each of the shambling mounds turns the target takes 11 (2d6 + 4) bludgeoning damage.
Damage immunities
lightning
Special abilities
  • Lightning Absorption. When the shambling mound would be subjected to lightning damage, it instead regains hit points equal to the lightning damage dealt.
Damage resistances
cold, fire, piercing
Condition immunities
blinded, deafened, fatigue

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.