Shambling Mound

Large Plant. CR 5, AC 15, 110 HP. Traits: Lightning Absorption, Plant Resilience, Rotting Vegetation.

Armor class
15
Hit points
110
Challenge
5
Creature type
Plant
Size
large

Stat block

Cha
4
Con
16
Dex
8
Int
4
Str
18
Wis
10
Speed
Swim: 20; Walk: 20
Senses
keensense 60 ft. (can't sense beyond this radius)
Skills
Actions
  • Multiattack. The shambling mound makes two Slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14).
  • Slam. _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage plus 7 (2d6) poison damage.
Languages
-
Saving throws
Wisdom: 0; Charisma: -3; Strength: 4; Dexterity: -1; Constitution: 3; Intelligence: -3
Damage immunities
lightning,blinded,deafened
Special abilities
  • Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains HP equal to the lightning damage dealt.
  • Plant Resilience. The shambling mound is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.
  • Rotting Vegetation. The shambling mound emits the smell of rotting vegetation. A creature that starts its turn within 10 feet of the shambling mound must succeed on a DC 14 CON save or be poisoned until the start of its next turn.
Damage resistances
cold,fire,Plant Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.