Shambling Mound
Large Plant. CR 5, AC 15, 110 HP. Traits: Lightning Absorption, Plant Resilience, Rotting Vegetation.
- Armor class
- 15
- Hit points
- 110
- Challenge
- 5
- Creature type
- Plant
- Size
- large
Stat block
- Cha
- 4
- Con
- 16
- Dex
- 8
- Int
- 4
- Str
- 18
- Wis
- 10
- Speed
- Swim: 20; Walk: 20
- Senses
- keensense 60 ft. (can't sense beyond this radius)
- Skills
- Actions
- Multiattack. The shambling mound makes two Slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14).
- Slam. _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage plus 7 (2d6) poison damage.
- Languages
- -
- Saving throws
- Wisdom: 0; Charisma: -3; Strength: 4; Dexterity: -1; Constitution: 3; Intelligence: -3
- Damage immunities
- lightning,blinded,deafened
- Special abilities
- Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains HP equal to the lightning damage dealt.
- Plant Resilience. The shambling mound is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.
- Rotting Vegetation. The shambling mound emits the smell of rotting vegetation. A creature that starts its turn within 10 feet of the shambling mound must succeed on a DC 14 CON save or be poisoned until the start of its next turn.
- Damage resistances
- cold,fire,Plant Resilience
Source and licence
From Black Flag Reference Document.
Licence: ORC License.