Shark, Giant

Huge Beast. CR 5, AC 13, 126 HP. Traits: Blood Frenzy, Blood Sense, Electrical Sensitivity, Water Breathing.

Armor class
13
Hit points
126
Challenge
5
Creature type
Beast
Size
huge

Stat block

Cha
4
Con
20
Dex
10
Int
1
Str
22
Wis
10
Speed
Swim: 50; Walk: 0
Senses
keensense 60 ft.
Skills
Actions
  • Multiattack. The shark makes two Bite attacks.
  • Bite. _Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 19 (3d8+6) piercing damage.
Languages
-
Saving throws
Wisdom: 0; Charisma: -3; Strength: 6; Dexterity: 0; Constitution: 5; Intelligence: -5
Special abilities
  • Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its HP.
  • Blood Sense. The shark can pinpoint, by scent, the location of creatures that don't have all of their HP within 120 feet of it and can sense the general direction of such creatures within 1 mile of it.
  • Electrical Sensitivity. Whenever the shark takes lightning damage, it must succeed on a DC 15 CON save or be incapacitated until the end of its next turn.
  • Water Breathing. The shark can breathe only underwater.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.