Shark, Hunter

Large Beast. CR 2, AC 12, 63 HP. Traits: Blood Frenzy, Blood Sense, Electrical Sensitivity, Water Breathing.

Armor class
12
Hit points
63
Challenge
2
Creature type
Beast
Size
large

Stat block

Cha
4
Con
14
Dex
12
Int
1
Str
16
Wis
10
Speed
Swim: 40; Walk: 0
Senses
keensense 30 ft.
Skills
Actions
  • Multiattack. The shark makes two Bite attacks.
  • Bite. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 12 (2d8+3) piercing damage.
Languages
-
Saving throws
Wisdom: 0; Charisma: -3; Strength: 3; Dexterity: 1; Constitution: 2; Intelligence: -5
Special abilities
  • Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its HP.
  • Blood Sense. The shark can pinpoint, by scent, the location of creatures that don't have all of their HP within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.
  • Electrical Sensitivity. Whenever the shark takes lightning damage, it must succeed on a DC 12 CON save or be incapacitated until the end of its next turn.
  • Water Breathing. The shark can breathe only underwater.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.