Shetani

Medium Fiend, neutral evil. CR 14, AC 18, 190 HP. Traits: Devil's Sight, Magic Resistance, Necrotic Weapons.

Armor class
18
Hit points
190
Challenge
14
Creature type
Fiend
Size
Medium
Alignment
neutral evil

Stat block

Cha
20
Con
20
Dex
19
Int
18
Str
17
Wis
17
Speed
Fly: 50; Walk: 30
Senses
darkvision 120', passive Perception 18
Skills
Perception: 3
Actions
  • Multiattack. 3 Claws or Necrotic Bolts. Can replace 1 with Spellcasting.
  • Claw. Melee Weapon Attack: +9 to hit, 5 ft., one target, 11 (2d6+4) slashing damage + 18 (4d8) necrotic.
  • Necrotic Bolt. Ranged Spell Attack: +10 to hit, 120 ft., one target, 27 (5d8+5) necrotic.
  • Desiccating Breath (Recharge 5-6). Inhales drawing moisture from surrounding creatures. Each non-Construct/Undead creature within 15 ft. of shetani: 54 (12d8) necrotic (DC 18 Con half). If a creature fails the save by 5+ it suffers one level of exhaustion.
  • Spellcasting. Cha (DC 18): At will: charm person silent image3/day ea: major image suggestion1/day ea: mirage arcane (as an action) programmed illusion
Languages
Abyssal, Common, Infernal, telepathy 120'
Saving throws
Wisdom: 8; Charisma: 1; Dexterity: 9
Damage immunities
fire, poison
Special abilities
  • Devil's Sight. Magic darkness doesn't impede its darkvision.
  • Magic Resistance. Advantage: spell/magic effect saves.
  • Necrotic Weapons. Its weapon attacks are magical. When it hits with any weapon weapon deals+4d8 necrotic (included below).
Damage resistances
cold; nonmagic B/P/S attacks not made w/silvered weapons
Condition immunities
poisoned

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.