Shetani
Medium Fiend, neutral evil. CR 14, AC 18, 190 HP. Traits: Devil's Sight, Magic Resistance, Necrotic Weapons.
- Armor class
- 18
- Hit points
- 190
- Challenge
- 14
- Creature type
- Fiend
- Size
- Medium
- Alignment
- neutral evil
Stat block
- Cha
- 20
- Con
- 20
- Dex
- 19
- Int
- 18
- Str
- 17
- Wis
- 17
- Speed
- Fly: 50; Walk: 30
- Senses
- darkvision 120', passive Perception 18
- Skills
- Perception: 3
- Actions
- Multiattack. 3 Claws or Necrotic Bolts. Can replace 1 with Spellcasting.
- Claw. Melee Weapon Attack: +9 to hit, 5 ft., one target, 11 (2d6+4) slashing damage + 18 (4d8) necrotic.
- Necrotic Bolt. Ranged Spell Attack: +10 to hit, 120 ft., one target, 27 (5d8+5) necrotic.
- Desiccating Breath (Recharge 5-6). Inhales drawing moisture from surrounding creatures. Each non-Construct/Undead creature within 15 ft. of shetani: 54 (12d8) necrotic (DC 18 Con half). If a creature fails the save by 5+ it suffers one level of exhaustion.
- Spellcasting. Cha (DC 18): At will: charm person silent image3/day ea: major image suggestion1/day ea: mirage arcane (as an action) programmed illusion
- Languages
- Abyssal, Common, Infernal, telepathy 120'
- Saving throws
- Wisdom: 8; Charisma: 1; Dexterity: 9
- Damage immunities
- fire, poison
- Special abilities
- Devil's Sight. Magic darkness doesn't impede its darkvision.
- Magic Resistance. Advantage: spell/magic effect saves.
- Necrotic Weapons. Its weapon attacks are magical. When it hits with any weapon weapon deals+4d8 necrotic (included below).
- Damage resistances
- cold; nonmagic B/P/S attacks not made w/silvered weapons
- Condition immunities
- poisoned
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).