Shield Guardian
Large construct, unaligned. CR 7, AC 17, 142 HP. Traits: Bound, Regeneration, Spell Storing.
- Armor class
- 17
- Hit points
- 142
- Challenge
- 7
- Creature type
- Construct
- Size
- Large
- Alignment
- unaligned
Stat block
- Cha
- 3
- Con
- 18
- Dex
- 8
- Int
- 7
- Str
- 18
- Wis
- 10
- Speed
- 30 ft.
- Senses
- blindsight 10 ft., darkvision 60 ft., passive Perception 10
- Actions
- Multiattack. The guardian makes two fist attacks.
- Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
- Languages
- understands commands given in any language but can't speak
- Reactions
- Shield. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.
- Damage immunities
- poison
- Special abilities
- Bound. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.
- Regeneration. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit. point.
- Spell Storing. A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.
- Condition immunities
- Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.