Shield Guardian

Large Construct, unaligned. CR 7, AC 17, 142 HP. Traits: Bound, Regeneration, Spell Storing.

Armor class
17
Hit points
142
Challenge
7
Creature type
Construct
Size
Large
Alignment
unaligned

Stat block

Cha
3
Con
18
Dex
8
Int
7
Str
18
Wis
10
Speed
Walk: 30
Senses
blindsight 10 ft., darkvision 60 ft., passive Perception 10
Actions
  • Multiattack. The guardian makes two Fist attacks.
  • Fist. Melee Attack Roll: +7, reach 10 ft. 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Force damage.
Hit dice
15d10 + 60
Languages
Understands commands given in any language but can't speak
Reactions
  • Protection. _Trigger:_ An attack roll hits the wearer of the guardian’s amulet while the wearer is within 5 feet of the guardian. _Response:_ The wearer gains a +5 bonus to AC, including against the triggering attack and possibly causing it to miss, until the start of the guardian’s next turn.
Armor detail
natural armor
Damage immunities
poison
Special abilities
  • Bound. The guardian is magically bound to an amulet. While the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (round up) is transferred to the guardian.
  • Regeneration. The guardian regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
  • Spell Storing. A spellcaster who wears the guardian's amulet can cause the guardian to store one spell of level 4 or lower. To do so, the wearer must cast the spell on the guardian while within 5 feet of it. The spell has no effect but is stored within the guardian. Any previously stored spell is lost when a new spell is stored. The guardian can cast the spell stored with any parameters set by the original caster, requiring no spell components and using the caster's spellcasting ability. The stored spell is then lost.
Condition immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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