Shockwing
Small Beast, unaligned. CR 1, AC 12, 27 HP. Traits: Antennae, Charged.
- Armor class
- 12
- Hit points
- 27
- Challenge
- 1
- Creature type
- Beast
- Size
- Small
- Alignment
- unaligned
Stat block
- Cha
- 7
- Con
- 14
- Dex
- 15
- Int
- 3
- Str
- 11
- Wis
- 10
- Speed
- Fly: 30; Walk: 25
- Senses
- darkvision 60 ft., passive Perception 12
- Skills
- Stealth: 4; Perception: 2
- Actions
- Multiattack. The shockwing makes two proboscis attacks.
- Proboscis. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 2 (1d4) lightning damage.
- Fulminating Wings (1/Day). A 20-foot radius burst of electricity releases from the shockwing. Each creature in that area must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.
- Languages
- -
- Damage immunities
- lightning
- Special abilities
- Antennae. The giant moth has advantage on Wisdom (Perception) checks that rely on smell.
- Charged. At the start of each of the shockwing's turns, each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) lightning damage. This trait doesn't function if the shockwing has used its Fulminating Wings in the last 24 hours.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).