Shockwing

Small Beast, unaligned. CR 1, AC 12, 27 HP. Traits: Antennae, Charged.

Armor class
12
Hit points
27
Challenge
1
Creature type
Beast
Size
Small
Alignment
unaligned

Stat block

Cha
7
Con
14
Dex
15
Int
3
Str
11
Wis
10
Speed
Fly: 30; Walk: 25
Senses
darkvision 60 ft., passive Perception 12
Skills
Stealth: 4; Perception: 2
Actions
  • Multiattack. The shockwing makes two proboscis attacks.
  • Proboscis. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 2 (1d4) lightning damage.
  • Fulminating Wings (1/Day). A 20-foot radius burst of electricity releases from the shockwing. Each creature in that area must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.
Languages
-
Damage immunities
lightning
Special abilities
  • Antennae. The giant moth has advantage on Wisdom (Perception) checks that rely on smell.
  • Charged. At the start of each of the shockwing's turns, each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) lightning damage. This trait doesn't function if the shockwing has used its Fulminating Wings in the last 24 hours.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.