Shrieker

Medium Plant. CR 0, AC 5, 7 HP. Traits: False Appearance, Plant Resilience.

Armor class
5
Hit points
7
Challenge
0
Creature type
Plant
Size
medium

Stat block

Cha
1
Con
10
Dex
1
Int
1
Str
1
Wis
2
Speed
Walk: 10
Senses
keensense 30 ft. (blind beyond this radius)
Skills
Actions
  • Thunderous Burst. The shrieker emits a concentrated burst of sound at one creature it can sense within 30 feet of it. The target must make a DC 10 DEX save, taking 2 (1d4) thunder damage on a failed save, or half as much damage on a successful one.
Languages
-
Reactions
  • Startled Shriek. When bright light or a creature other than a Plant moves to within 30 feet of the shrieker, the shrieker can use Shriek, if it isn't already shrieking.
Saving throws
Wisdom: -4; Charisma: -5; Strength: -5; Dexterity: -5; Constitution: 0; Intelligence: -5
Damage immunities
blinded,deafened,frightened
Special abilities
  • False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.
  • Plant Resilience. The shrieker is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.
Damage resistances
thunder,Plant Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.