Shrieker
Medium Plant. CR 0, AC 5, 7 HP. Traits: False Appearance, Plant Resilience.
- Armor class
- 5
- Hit points
- 7
- Challenge
- 0
- Creature type
- Plant
- Size
- medium
Stat block
- Cha
- 1
- Con
- 10
- Dex
- 1
- Int
- 1
- Str
- 1
- Wis
- 2
- Speed
- Walk: 10
- Senses
- keensense 30 ft. (blind beyond this radius)
- Skills
- Actions
- Thunderous Burst. The shrieker emits a concentrated burst of sound at one creature it can sense within 30 feet of it. The target must make a DC 10 DEX save, taking 2 (1d4) thunder damage on a failed save, or half as much damage on a successful one.
- Languages
- -
- Reactions
- Startled Shriek. When bright light or a creature other than a Plant moves to within 30 feet of the shrieker, the shrieker can use Shriek, if it isn't already shrieking.
- Saving throws
- Wisdom: -4; Charisma: -5; Strength: -5; Dexterity: -5; Constitution: 0; Intelligence: -5
- Damage immunities
- blinded,deafened,frightened
- Special abilities
- False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.
- Plant Resilience. The shrieker is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.
- Damage resistances
- thunder,Plant Resilience
Source and licence
From Black Flag Reference Document.
Licence: ORC License.