Skeletal Champion
Medium Undead. CR 3, AC 15, 58 HP. Traits: Undead Nature.
- Armor class
- 15
- Hit points
- 58
- Challenge
- 3
- Creature type
- Undead
- Size
- Medium
Stat block
- Cha
- 5
- Con
- 14
- Dex
- 16
- Int
- 6
- Str
- 16
- Wis
- 8
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 9
- Skills
- Actions
- Multiattack. The skeleton makes two melee attacks.
- Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
- Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
- Languages
- understands the languages it knew in life but can't speak
- Reactions
- Shielding Riposte. When a creature within the skeletons reach misses with a melee attack against the skeleton or a creature within 5 feet, the skeleton makes a longsword attack against the attacker. The skeleton must be wielding a longsword to use this reaction.
- Saving throws
- Strength: 5; Dexterity: 5; Constitution: 4
- Damage immunities
- poison
- Special abilities
- Undead Nature. A skeleton doesnt require air, sustenance, or sleep.
- Condition immunities
- fatigue, poisoned
- Damage vulnerabilities
- bludgeoning
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).