Skeletal Champion

Medium Undead. CR 3, AC 15, 58 HP. Traits: Undead Nature.

Armor class
15
Hit points
58
Challenge
3
Creature type
Undead
Size
Medium

Stat block

Cha
5
Con
14
Dex
16
Int
6
Str
16
Wis
8
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 9
Skills
Actions
  • Multiattack. The skeleton makes two melee attacks.
  • Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
  • Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Languages
understands the languages it knew in life but can't speak
Reactions
  • Shielding Riposte. When a creature within the skeletons reach misses with a melee attack against the skeleton or a creature within 5 feet, the skeleton makes a longsword attack against the attacker. The skeleton must be wielding a longsword to use this reaction.
Saving throws
Strength: 5; Dexterity: 5; Constitution: 4
Damage immunities
poison
Special abilities
  • Undead Nature. A skeleton doesnt require air, sustenance, or sleep.
Condition immunities
fatigue, poisoned
Damage vulnerabilities
bludgeoning

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.