Skeletal Tyrannosaurus Rex

Huge Undead. CR 8, AC 13, 126 HP. Traits: Undead Nature.

Armor class
13
Hit points
126
Challenge
8
Creature type
Undead
Size
Huge

Stat block

Cha
5
Con
20
Dex
10
Int
2
Str
22
Wis
8
Speed
Walk: 50
Senses
darkvision 60 ft., passive Perception 9
Skills
Actions
  • Multiattack. The skeleton makes a bite attack and a tail attack against two different targets.
  • Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a creature it is grappled (escape DC 17). Until this grapple ends the skeleton can't bite a different creature and it has advantage on bite attacks against the grappled creature.
  • Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Damage immunities
poison
Special abilities
  • Undead Nature. A skeleton doesnt require air, sustenance, or sleep.
Condition immunities
fatigue, poisoned
Damage vulnerabilities
bludgeoning

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.