Skeletal Tyrannosaurus Rex
Huge Undead. CR 8, AC 13, 126 HP. Traits: Undead Nature.
- Armor class
- 13
- Hit points
- 126
- Challenge
- 8
- Creature type
- Undead
- Size
- Huge
Stat block
- Cha
- 5
- Con
- 20
- Dex
- 10
- Int
- 2
- Str
- 22
- Wis
- 8
- Speed
- Walk: 50
- Senses
- darkvision 60 ft., passive Perception 9
- Skills
- Actions
- Multiattack. The skeleton makes a bite attack and a tail attack against two different targets.
- Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a creature it is grappled (escape DC 17). Until this grapple ends the skeleton can't bite a different creature and it has advantage on bite attacks against the grappled creature.
- Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
- Damage immunities
- poison
- Special abilities
- Undead Nature. A skeleton doesnt require air, sustenance, or sleep.
- Condition immunities
- fatigue, poisoned
- Damage vulnerabilities
- bludgeoning
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).