Skeletal Warhorse
Large Undead. CR 1/2, AC 11, 30 HP. Traits: Undead Nature.
- Armor class
- 11
- Hit points
- 30
- Challenge
- 0.5
- Creature type
- Undead
- Size
- Large
Stat block
- Cha
- 5
- Con
- 14
- Dex
- 12
- Int
- 3
- Str
- 18
- Wis
- 8
- Speed
- Walk: 50
- Senses
- darkvision 60 ft., passive Perception 9
- Skills
- Actions
- Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the skeleton moves at least 20 feet straight towards the target before the attack the target makes a DC 14 Strength saving throw falling prone on a failure.
- Damage immunities
- poison
- Special abilities
- Undead Nature. A skeleton doesnt require air, sustenance, or sleep.
- Condition immunities
- fatigue, poisoned
- Damage vulnerabilities
- bludgeoning
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).