Skeleton
Medium Undead. CR 1/4, AC 13, 14 HP. Traits: False Appearance, Undead Nature, Undead Resilience.
- Armor class
- 13
- Hit points
- 14
- Challenge
- 0.25
- Creature type
- Undead
- Size
- medium
Stat block
- Cha
- 4
- Con
- 14
- Dex
- 14
- Int
- 6
- Str
- 10
- Wis
- 8
- Speed
- Walk: 30
- Senses
- darkvision 60 ft.
- Skills
- Actions
- Shortsword. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage.
- Shortbow. _Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6+2) piercing damage.
- Languages
- understands the languages it knew in life but can't speak
- Reactions
- Counterattack (Recharge 6). When a creature the skeleton can see hits it with an attack, the skeleton can make one Shortsword or Shortbow attack against the attacker.
- Saving throws
- Wisdom: -1; Charisma: -3; Strength: 0; Dexterity: 2; Constitution: 2; Intelligence: -2
- Damage immunities
- Undead Resilience
- Special abilities
- False Appearance. While the skeleton remains motionless and prone, it is indistinguishable from an inanimate Humanoid skeleton.
- Undead Nature. The skeleton doesn't require air, food, drink, or sleep.
- Undead Resilience. The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition.
- Damage resistances
- piercing
- Damage vulnerabilities
- bludgeoning
Source and licence
From Black Flag Reference Document.
Licence: ORC License.