Skeleton

Medium Undead. CR 1/4, AC 13, 14 HP. Traits: False Appearance, Undead Nature, Undead Resilience.

Armor class
13
Hit points
14
Challenge
0.25
Creature type
Undead
Size
medium

Stat block

Cha
4
Con
14
Dex
14
Int
6
Str
10
Wis
8
Speed
Walk: 30
Senses
darkvision 60 ft.
Skills
Actions
  • Shortsword. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage.
  • Shortbow. _Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6+2) piercing damage.
Languages
understands the languages it knew in life but can't speak
Reactions
  • Counterattack (Recharge 6). When a creature the skeleton can see hits it with an attack, the skeleton can make one Shortsword or Shortbow attack against the attacker.
Saving throws
Wisdom: -1; Charisma: -3; Strength: 0; Dexterity: 2; Constitution: 2; Intelligence: -2
Damage immunities
Undead Resilience
Special abilities
  • False Appearance. While the skeleton remains motionless and prone, it is indistinguishable from an inanimate Humanoid skeleton.
  • Undead Nature. The skeleton doesn't require air, food, drink, or sleep.
  • Undead Resilience. The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition.
Damage resistances
piercing
Damage vulnerabilities
bludgeoning

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.