Skeleton Horde

Large Undead. CR 4, AC 13, 65 HP. Traits: Undead Nature.

Armor class
13
Hit points
65
Challenge
4
Creature type
Undead
Size
Large

Stat block

Cha
5
Con
14
Dex
14
Int
6
Str
10
Wis
8
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 9
Skills
Actions
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 27 (5d6 + 10) piercing damage or half damage if the horde is bloodied.
  • Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 27 (5d6 + 10) piercing damage or half damage if the horde is bloodied.
Languages
understands the languages it knew in life but can't speak
Damage immunities
poison
Special abilities
  • Undead Nature. A skeleton doesnt require air, sustenance, or sleep.
Condition immunities
fatigue, poisoned
Damage vulnerabilities
bludgeoning

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.