Skeleton Horde
Large Undead. CR 4, AC 13, 65 HP. Traits: Undead Nature.
- Armor class
- 13
- Hit points
- 65
- Challenge
- 4
- Creature type
- Undead
- Size
- Large
Stat block
- Cha
- 5
- Con
- 14
- Dex
- 14
- Int
- 6
- Str
- 10
- Wis
- 8
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 9
- Skills
- Actions
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 27 (5d6 + 10) piercing damage or half damage if the horde is bloodied.
- Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 27 (5d6 + 10) piercing damage or half damage if the horde is bloodied.
- Languages
- understands the languages it knew in life but can't speak
- Damage immunities
- poison
- Special abilities
- Undead Nature. A skeleton doesnt require air, sustenance, or sleep.
- Condition immunities
- fatigue, poisoned
- Damage vulnerabilities
- bludgeoning
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).