Skullbloom
Medium Plant. CR 1/2, AC 11, 23 HP. Traits: Heightened Hearing, Plant Resilience.
- Armor class
- 11
- Hit points
- 23
- Challenge
- 0.5
- Creature type
- Plant
- Size
- medium
Stat block
- Cha
- 4
- Con
- 14
- Dex
- 10
- Int
- 2
- Str
- 12
- Wis
- 8
- Speed
- Walk: 30
- Senses
- keensense 10 ft.
- Skills
- Actions
- Multiattack. The skullbloom makes one Bite attack and one Slam attack. If the Bite and Slam attacks both hit one Humanoid, the target must succeed on a DC 12 CON save or be infected with apocalyptic fungus (see sidebar).
- Bite. _Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) piercing damage plus 2 (1d4) poison damage.
- Slam. _Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) bludgeoning damage.
- Languages
- understands the languages it knew in life but can't speak
- Saving throws
- Wisdom: -1; Charisma: -3; Strength: 1; Dexterity: 0; Constitution: 2; Intelligence: -4
- Special abilities
- Heightened Hearing. The skullbloom's Perception is 16 while perceiving by hearing.
- Plant Resilience. The skullbloom is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.
- Damage resistances
- Plant Resilience
Source and licence
From Black Flag Reference Document.
Licence: ORC License.