Sleipnir

Large Monstrosity, neutral good. CR 5, AC 15, 105 HP. Traits: Heroic Leap, Trampling Charge.

Armor class
15
Hit points
105
Challenge
5
Creature type
Monstrosity
Size
Large
Alignment
neutral good

Stat block

Cha
10
Con
20
Dex
12
Int
10
Str
20
Wis
15
Speed
Walk: 40
Senses
darkvision 120 ft., passive Perception 15
Skills
Athletics: 8; Perception: 5
Actions
  • Multiattack. The sleipnir makes two rune hooves attacks.
  • Rune Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage and 3 (1d6) radiant damage. An undead creature who takes damage from this attack must succeed on a DC 16 Charisma saving throw or be restrained by magical runes until the end of its next turn.
  • Gold and Ice (1/Day). The sleipnir summons a gilded avalanche in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 13 (3d8) bludgeoning and 13 (3d8) cold damage, is pushed 15 feet away from the sleipnir, and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.
Languages
Primordial
Reactions
  • Eight Hooves (3/Day). When a creature moves within 5 feet of the sleipnir, the sleipnir can move up to its speed without provoking opportunity attacks.
Saving throws
Constitution: 8
Special abilities
  • Heroic Leap (1/Day). As a bonus action, the sleipnir can leap into the air, gaining a flying speed of 60 feet for 1 minute.
  • Trampling Charge. If the sleipnir moves at least 20 feet straight toward a creature and then hits it with a rune hooves attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the sleipnir can make another rune hooves attack against it as a bonus action.
Damage resistances
cold
Condition immunities
exhaustion

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.