Snake Lamia
Large Monstrosity. CR 4, AC 13, 85 HP. Traits: Chaotic Evil, Innate Spellcasting.
- Armor class
- 13
- Hit points
- 85
- Challenge
- 4
- Creature type
- Monstrosity
- Size
- Large
Stat block
- Cha
- 18
- Con
- 16
- Dex
- 16
- Int
- 14
- Str
- 16
- Wis
- 16
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 15
- Skills
- Stealth: 5; Deception: 6; Perception: 5
- Actions
- Dizzying Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: The target is magically charmed for 1 hour or until it takes damage. While charmed in this way it has disadvantage on Wisdom saving throws and ability checks.
- Constrict. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends the lamia can't constrict a different target.
- Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage and the target makes a DC 13 Constitution saving throw. On a failure the target takes 10 (3d6) poison damage and is poisoned for 1 hour.
- Hypnotic Pattern (3rd-Level; S, Concentration). A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure the creature is charmed for 1 minute. While charmed the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze.
- Languages
- Abyssal, Common
- Special abilities
- Chaotic Evil. The lamia radiates a Chaotic and Evil aura.
- Innate Spellcasting. The lamias innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components. At will: charm person, disguise self (humanoid form), major image, misty step, 1/day each: geas, hallucinatory terrain, hypnotic pattern, scrying
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).