Snatch Bat

Medium Aberration, chaotic neutral. CR 5, AC 16, 97 HP. Traits: Flyby, Treasure Sense.

Armor class
16
Hit points
97
Challenge
5
Creature type
Aberration
Size
Medium
Alignment
chaotic neutral

Stat block

Cha
5
Con
14
Dex
20
Int
6
Str
16
Wis
12
Speed
Fly: 40; Walk: 20
Senses
blindsight 60' (blind beyond), passive Perception 14
Skills
Perception: 1
Actions
  • Multiattack. Three Claw attacks or two Claw attacks and one Pilfering Bite attack.
  • Claw. Melee Weapon Attack: +8 to hit 5.' one target 12 (2d6+5) slashing damage.
  • Pilfering Bite. Melee Weapon Attack: +8 to hit, 10 ft., one target, 10 (2d4+5) piercing damage. Instead of dealing damage the snatch bat can steal one item the target is wearing or carrying provided the item weighs no more than 10 pounds isn't a weapon and isn't wrapped around or firmly attached to the target. Ex: snatch bat could steal a hat or belt pouch but not a creature's shirt or armor. Bat holds stolen item in its long neck-arm and must regurgitate that item (no action required) before it can make another Pilfering Bite.
Languages
understands Deep Speech and Umbral but can't speak
Special abilities
  • Flyby. Doesn't provoke opportunity attacks when it flies out of an enemy's reach.
  • Treasure Sense. Can pinpoint by scent the location of precious metals gemstones and jewelry within 60' of it and can sense the general direction of such objects within 1 mile of it.
Damage resistances
force, psychic
Condition immunities
blinded, charmed, exhaustion

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.