Snatch Bat
Medium Aberration, chaotic neutral. CR 5, AC 16, 97 HP. Traits: Flyby, Treasure Sense.
- Armor class
- 16
- Hit points
- 97
- Challenge
- 5
- Creature type
- Aberration
- Size
- Medium
- Alignment
- chaotic neutral
Stat block
- Cha
- 5
- Con
- 14
- Dex
- 20
- Int
- 6
- Str
- 16
- Wis
- 12
- Speed
- Fly: 40; Walk: 20
- Senses
- blindsight 60' (blind beyond), passive Perception 14
- Skills
- Perception: 1
- Actions
- Multiattack. Three Claw attacks or two Claw attacks and one Pilfering Bite attack.
- Claw. Melee Weapon Attack: +8 to hit 5.' one target 12 (2d6+5) slashing damage.
- Pilfering Bite. Melee Weapon Attack: +8 to hit, 10 ft., one target, 10 (2d4+5) piercing damage. Instead of dealing damage the snatch bat can steal one item the target is wearing or carrying provided the item weighs no more than 10 pounds isn't a weapon and isn't wrapped around or firmly attached to the target. Ex: snatch bat could steal a hat or belt pouch but not a creature's shirt or armor. Bat holds stolen item in its long neck-arm and must regurgitate that item (no action required) before it can make another Pilfering Bite.
- Languages
- understands Deep Speech and Umbral but can't speak
- Special abilities
- Flyby. Doesn't provoke opportunity attacks when it flies out of an enemy's reach.
- Treasure Sense. Can pinpoint by scent the location of precious metals gemstones and jewelry within 60' of it and can sense the general direction of such objects within 1 mile of it.
- Damage resistances
- force, psychic
- Condition immunities
- blinded, charmed, exhaustion
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).