Sodwose

Medium Plant, neutral evil. CR 6, AC 15, 127 HP. Traits: Grassland Camouflage, Scarecrow.

Armor class
15
Hit points
127
Challenge
6
Creature type
Plant
Size
Medium
Alignment
neutral evil

Stat block

Cha
9
Con
18
Dex
21
Int
15
Str
10
Wis
14
Speed
Walk: 40; Climb: 30
Senses
blindsight 120' (blind beyond), passive Perception 15
Skills
Perception: 2
Actions
  • Multiattack. Three Grass Whip attacks.
  • Grass Whip. Melee Weapon Attack: +8 to hit, 15 ft., one creature,. 12 (2d6+5) slashing damage and target must make DC 15 Str save or be pulled up to 10 ft. to sodwose.
  • Entangle (1/Day). Compels all plants and roots within 20' of a point on the ground it can see within 60' of it to grasp and pull at nearby creatures for 1 min. When a creature enters the area for the first time on a turn or starts its turn there creature is restrained by grasses and roots (DC 15 Str negates). A creature including the restrained creature can take an action to free it by making a DC 15 Str check.
Languages
Common, Sylvan
Damage immunities
poison
Special abilities
  • Grassland Camouflage. Advantage: Dex (Stealth) to hide in grassland.
  • Scarecrow. Any creature that starts its turn within 10 ft. of sodwose: frightened until the end of its next turn (DC 15 Wis negates and is immune to sodwose's Scarecrow for the next 24 hrs).
Damage resistances
bludgeoning, piercing
Condition immunities
blinded, charmed, exhaustion, frightened, poisoned, restrained, unconscious
Damage vulnerabilities
fire

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.