Sodwose
Medium Plant, neutral evil. CR 6, AC 15, 127 HP. Traits: Grassland Camouflage, Scarecrow.
- Armor class
- 15
- Hit points
- 127
- Challenge
- 6
- Creature type
- Plant
- Size
- Medium
- Alignment
- neutral evil
Stat block
- Cha
- 9
- Con
- 18
- Dex
- 21
- Int
- 15
- Str
- 10
- Wis
- 14
- Speed
- Walk: 40; Climb: 30
- Senses
- blindsight 120' (blind beyond), passive Perception 15
- Skills
- Perception: 2
- Actions
- Multiattack. Three Grass Whip attacks.
- Grass Whip. Melee Weapon Attack: +8 to hit, 15 ft., one creature,. 12 (2d6+5) slashing damage and target must make DC 15 Str save or be pulled up to 10 ft. to sodwose.
- Entangle (1/Day). Compels all plants and roots within 20' of a point on the ground it can see within 60' of it to grasp and pull at nearby creatures for 1 min. When a creature enters the area for the first time on a turn or starts its turn there creature is restrained by grasses and roots (DC 15 Str negates). A creature including the restrained creature can take an action to free it by making a DC 15 Str check.
- Languages
- Common, Sylvan
- Damage immunities
- poison
- Special abilities
- Grassland Camouflage. Advantage: Dex (Stealth) to hide in grassland.
- Scarecrow. Any creature that starts its turn within 10 ft. of sodwose: frightened until the end of its next turn (DC 15 Wis negates and is immune to sodwose's Scarecrow for the next 24 hrs).
- Damage resistances
- bludgeoning, piercing
- Condition immunities
- blinded, charmed, exhaustion, frightened, poisoned, restrained, unconscious
- Damage vulnerabilities
- fire
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).