Soil Snake
Huge Construct, unaligned. CR 4, AC 14, 115 HP. Traits: Construct Nature, Grassland Camouflage.
- Armor class
- 14
- Hit points
- 115
- Challenge
- 4
- Creature type
- Construct
- Size
- Huge
- Alignment
- unaligned
Stat block
- Cha
- 5
- Con
- 18
- Dex
- 10
- Int
- 6
- Str
- 21
- Wis
- 12
- Speed
- Walk: 40; Burrow: 40
- Senses
- darkvision 60', tremorsense 60', passive Perception 12
- Skills
- Perception: 1
- Actions
- Multiattack. One Bite attack and one Tail Whip attack.
- Bite. Melee Weapon Attack: +7 to hit, 10 ft., one target, 14 (2d8+5) piercing damage.
- Tail Whip. Melee Weapon Attack: +7 to hit, 10 ft., one target, 16 (2d10+5) bludgeoning damage.
- Charging Swallow. Partially submerges in the ground and slithers forward scooping up soil and creatures as it goes. The soil snake moves up to 30' in a straight line and can move through the space of any Med or smaller creature. The first time it enters a creature's space during this move that creature: 14 (4d6) bludgeoning damage and is buried as it is swallowed bounced through the hollow inside of the soil snake and deposited back in its space under a pile of soil (DC 14 Dex half damage and isn't buried). A buried creature is restrained and unable to breathe or stand up. A creature including the buried creature can take its action to free the buried creature by succeeding on a DC 14 Str check.
- Soil Blast (Recharge 5-6). Expels soil in a 30' cone. Each creature in that area: 18 (4d8) bludgeoning damage and is knocked prone (DC 14 Dex half damage not prone).
- Languages
- understands creator's languages but can't speak
- Damage immunities
- poison, psychic
- Special abilities
- Construct Nature. Doesn't require air food drink or sleep.
- Grassland Camouflage. Has advantage on Dex (Stealth) checks made to hide in grassland terrain.
- Damage resistances
- fire
- Condition immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).