Soldier Squad
Large Humanoid. CR 5, AC 16, 97 HP. Traits: Area Vulnerability, Squad Dispersal, Squad.
- Armor class
- 16
- Hit points
- 97
- Challenge
- 5
- Creature type
- Humanoid
- Size
- Large
Stat block
- Cha
- 10
- Con
- 14
- Dex
- 12
- Int
- 10
- Str
- 14
- Wis
- 10
- Speed
- Walk: 30
- Senses
- passive Perception 13
- Skills
- Survival: 3; Perception: 3
- Actions
- Spears. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 31 (6d6 + 10) piercing damage or half damage if the squad is bloodied.
- Languages
- any one
- Special abilities
- Area Vulnerability. The squad takes double damage from any effect that targets an area.
- Squad Dispersal. When the squad is reduced to 0 hit points, it turns into 2 (1d4) soldiers with 9 hit points each.
- Squad. The squad is composed of 5 or more soldiers. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The squad can move through any opening large enough for one Medium creature without squeezing.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).