Spark Mephit

Small Elemental. CR 1/2, AC 12, 17 HP. Traits: Death Burst, Elemental Nature.

Armor class
12
Hit points
17
Challenge
0.5
Creature type
Elemental
Size
Small

Stat block

Cha
12
Con
10
Dex
14
Int
8
Str
8
Wis
10
Speed
Fly: 30; Walk: 30
Senses
darkvision 60 ft., passive Perception 10
Skills
Actions
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) lightning damage.
  • Spark Form (Recharge 6). The mephit transforms into an arc of lightning and flies up to 20 feet without provoking opportunity attacks. During this movement the mephit can pass through other creatures spaces. Whenever it moves through another creatures space for the first time during this movement that creature makes a DC 12 Dexterity saving throw taking 5 (2d4) lightning damage on a failed save or half damage on a success. The mephit then reverts to its original form.
  • Faerie Flame (1/Day). Each creature within 10 feet of the mephit makes a DC 11 Dexterity saving throw. On a failure the creature is magically outlined in blue light for 1 minute. While outlined the creature gains no benefit from being invisible and attack rolls against it are made with advantage.
Languages
Auran, Ignan
Damage immunities
lightning, poison
Special abilities
  • Death Burst. When the mephit dies, its Spark Form recharges, and the mephit uses it before it dies.
  • Elemental Nature. A mephit doesnt require air, sustenance, or sleep.
Condition immunities
poisoned

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.