Speaker to the Darkness

Small Humanoid, chaotic evil. CR 5, AC 16, 135 HP. Traits: Boon of the Bat.

Armor class
16
Hit points
135
Challenge
5
Creature type
Humanoid
Size
Small
Alignment
chaotic evil

Stat block

Cha
18
Con
18
Dex
16
Int
10
Str
11
Wis
9
Speed
Walk: 25
Senses
darkvision 60 ft., passive Perception 12
Skills
Perception: 2
Actions
  • Multiattack. The speaker to the darkness makes two quarterstaff attacks or two sling attacks.
  • Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands, plus 9 (2d8) necrotic damage.
  • Sling. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
  • Drawn from Beyond (Recharge 5-6). The speaker conjures up to 3 ghasts. The ghasts appear in unoccupied spaces within 30 feet of the speaker that the speaker can see. The ghasts follow the speaker's commands, and it is immune to their Stench. It can't have more than 3 ghasts conjured at one time.
  • Extinguish Light (1/rest). The speaker creates a 15-foot-radius sphere of magical darkness on a point it can see within 60 feet. This darkness works like the darkness spell, except creatures inside it have disadvantage on saving throws and the speaker and its conjured ghasts are unaffected by the darkness.
Languages
Abyssal, Deep Speech, Undercommon
Saving throws
Charisma: 7; Dexterity: 6
Special abilities
  • Boon of the Bat. A creature struck by one of the speaker to the darkness' attacks must succeed on a DC 15 Wisdom saving throw or be frightened until the start of the speaker's next turn.
Condition immunities
frightened
Damage vulnerabilities
radiant

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.