Specter
Medium Undead. CR 1, AC 12, 22 HP. Traits: Incorporeal, Sunlight Sensitivity, Undead Nature.
- Armor class
- 12
- Hit points
- 22
- Challenge
- 1
- Creature type
- Undead
- Size
- Medium
Stat block
- Cha
- 14
- Con
- 10
- Dex
- 14
- Int
- 10
- Str
- 2
- Wis
- 10
- Speed
- Fly: 50; Walk: 0
- Senses
- darkvision 60 ft., passive Perception 10
- Skills
- Actions
- Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage and the target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if its hit point maximum is reduced to 0.
- Hurl. The specter targets a Medium or smaller creature or an object weighing no more than 150 pounds within 30 feet of it. A creature makes a DC 12 Strength saving throw. On a failure it is hurled up to 30 feet in any direction (including upwards) taking 3 (1d6) damage for every 10 feet it is hurled. An object is launched up to 30 feet in a straight line and a creature in its path makes a DC 12 Dexterity saving throw taking 7 (2d6) bludgeoning damage on a failure. On a success the creature takes no damage and the object keeps flying past it.
- Fade. While not in sunlight the specter turns invisible and takes the Hide action. It remains invisible for 1 minute or until it uses Life Drain or takes damage. If the specter takes radiant damage it can't use this action until the end of its next turn.
- Languages
- understands the languages it knew in life but can't speak
- Damage immunities
- necrotic, poison
- Special abilities
- Incorporeal. The specter can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object. If it takes radiant damage, it loses this trait until the end of its next turn.
- Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Perception checks that rely on sight.
- Undead Nature. A specter doesnt require air, sustenance, or sleep.
- Damage resistances
- acid, cold, fire, lighting, thunder; damage from nonmagical weapons
- Condition immunities
- charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).