Specter
Medium Undead. CR 1, AC 12, 27 HP. Traits: Incorporeal Movement, Sunlight Sensitivity, Undead Nature, Undead Resilience.
- Armor class
- 12
- Hit points
- 27
- Challenge
- 1
- Creature type
- Undead
- Size
- medium
Stat block
- Cha
- 14
- Con
- 10
- Dex
- 14
- Int
- 10
- Str
- 1
- Wis
- 10
- Speed
- Fly: 50; Walk: 0; Hover: true
- Senses
- darkvision 60 ft.
- Skills
- Actions
- Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. _Hit:_ 12 (3d6+2) necrotic damage. The target must succeed on a DC 12 CON save or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0.
- Languages
- understands the languages it knew in life but can't speak
- Reactions
- Retributive Shriek. When the specter takes damage from a creature it can see within 30 feet of it, the specter can shriek with the fury of its tormented existence. That creature must succeed on a DC 12 WIS save or be frightened until the end of its next turn.
- Saving throws
- Wisdom: 0; Charisma: 2; Strength: -5; Dexterity: 2; Constitution: 0; Intelligence: 0
- Damage immunities
- necrotic,charmed,grappled,paralyzed,petrified,prone,restrained,unconscious,Undead Resilience
- Special abilities
- Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
- Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, and its Perception is 5 when perceiving by sight.
- Undead Nature. The specter doesn't require air, food, drink, or sleep.
- Undead Resilience. The specter is immune to poison damage, to exhaustion, and to the poisoned condition.
- Damage resistances
- acid,cold,fire,lightning,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks
Source and licence
From Black Flag Reference Document.
Licence: ORC License.