Sphinx of Wonder

Small Celestial, lawful good. CR 1, AC 13, 24 HP. Traits: Magic Resistance.

Armor class
13
Hit points
24
Challenge
1
Creature type
Celestial
Size
Small
Alignment
lawful good

Stat block

Cha
11
Con
13
Dex
17
Int
15
Str
6
Wis
12
Speed
Fly: 40; Walk: 20
Senses
darkvision 60 ft., passive Perception 11
Skills
Arcana: 4; Stealth: 5; Religion: 4
Actions
  • Rend. Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Hit dice
7d4 + 7
Languages
Celestial, Common
Reactions
  • Burst of Ingenuity (2/Day). _Trigger:_ The sphinx or another creature within 30 feet makes an ability check or a saving throw. _Response:_ The sphinx adds 2 to the roll.
Armor detail
natural armor
Special abilities
  • Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Damage resistances
necrotic, psychic, radiant

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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