Sphinx of Wonder
Small Celestial, lawful good. CR 1, AC 13, 24 HP. Traits: Magic Resistance.
- Armor class
- 13
- Hit points
- 24
- Challenge
- 1
- Creature type
- Celestial
- Size
- Small
- Alignment
- lawful good
Stat block
- Cha
- 11
- Con
- 13
- Dex
- 17
- Int
- 15
- Str
- 6
- Wis
- 12
- Speed
- Fly: 40; Walk: 20
- Senses
- darkvision 60 ft., passive Perception 11
- Skills
- Arcana: 4; Stealth: 5; Religion: 4
- Actions
- Rend. Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
- Hit dice
- 7d4 + 7
- Languages
- Celestial, Common
- Reactions
- Burst of Ingenuity (2/Day). _Trigger:_ The sphinx or another creature within 30 feet makes an ability check or a saving throw. _Response:_ The sphinx adds 2 to the roll.
- Armor detail
- natural armor
- Special abilities
- Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
- Damage resistances
- necrotic, psychic, radiant
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.