Spider Drake
Large Dragon, lawful evil. CR 9, AC 18, 136 HP. Traits: Sticky Secretions.
- Armor class
- 18
- Hit points
- 136
- Challenge
- 9
- Creature type
- Dragon
- Size
- Large
- Alignment
- lawful evil
Stat block
- Cha
- 15
- Con
- 17
- Dex
- 13
- Int
- 7
- Str
- 19
- Wis
- 16
- Speed
- Fly: 80; Walk: 40; Climb: 40
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 17
- Skills
- Stealth: 5; Survival: 7; Perception: 7
- Actions
- Multiattack. The spider drake makes three attacks: one with its bite and two with its claws. It can use Web in place of its bite attack.
- Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.
- Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Poison Breath (Recharge 5-6). The drake exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a creature takes 42 (12d6) poison damage and is poisoned. On a success, a creature takes half the damage and isn't poisoned. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Web (Recharge 5-6). Ranged Weapon Attack: +5 to hit, range 60/120 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 16 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.
- Languages
- Common, Draconic
- Saving throws
- Wisdom: 7; Charisma: 6; Dexterity: 5; Constitution: 7
- Damage immunities
- poison
- Special abilities
- Sticky Secretions. When the spider drake is hit with a melee attack, the attacker's weapon becomes stuck to the web fluid secreted from its scales. If the attacker didn't use a weapon, it must succeed on a DC 16 Strength saving throw or become restrained in the webbing. As an action, a creature can make a DC 16 Strength check, escaping or freeing its weapon from the secretions on a success.
- Condition immunities
- poisoned
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).