Spirit Naga
Large Monstrosity. CR 6, AC 16, 85 HP. Traits: Amphibious, Rejuvenation, Spellcasting.
- Armor class
- 16
- Hit points
- 85
- Challenge
- 6
- Creature type
- Monstrosity
- Size
- Large
Stat block
- Cha
- 16
- Con
- 16
- Dex
- 16
- Int
- 16
- Str
- 16
- Wis
- 14
- Speed
- Swim: 40; Walk: 40
- Senses
- darkvision 60 ft., passive Perception 12
- Skills
- Actions
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target makes a DC 15 Constitution saving throw taking 28 (8d6) poison damage on a failure or half damage on a success.
- Hypnotic Pattern (3rd-Level; V, Concentration). A swirling pattern of light appears at a point within 120 feet of the naga. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure the creature is charmed for 1 minute. While charmed the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze.
- Lightning Bolt (3rd-Level; V). A bolt of lightning 5 feet wide and 100 feet long arcs from the naga. Each creature in the area makes a DC 14 Dexterity saving throw taking 28 (8d6) lightning damage on a failure or half damage on a success.
- Blight (4th-Level; V, Concentration). The naga targets a living creature or plant within 30 feet draining moisture and vitality from it. The target makes a DC 14 Constitution saving throw taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies.
- Languages
- Abyssal, Celestial, Common
- Reactions
- Shield (1st-Level; V). When the naga is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the beginning of its next turn.
- Saving throws
- Wisdom: 5; Charisma: 6; Dexterity: 6; Constitution: 6
- Damage immunities
- poison
- Special abilities
- Amphibious. The naga can breathe air and water.
- Rejuvenation. If it dies, the naga gains a new body in 1d6 days, regaining all its hit points. This trait can be removed with a wish spell.
- Spellcasting. The naga is a 9th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14). The naga has the following wizard spells prepared which it can cast with only vocalized components: Cantrips (at will): mage hand minor illusion 1st-level (4 slots): charm person shield 2nd-level (3 slots): detect thoughts levitate 3rd-level (3 slots) hypnotic pattern lightning bolt 4th-level (3 slots): arcane eye blight 5th-level (1 slots): dominate person
- Condition immunities
- charmed, poisoned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).