Spirit Naga

Large Fiend, chaotic evil. CR 8, AC 17, 135 HP. Traits: Fiendish Restoration.

Armor class
17
Hit points
135
Challenge
8
Creature type
Fiend
Size
Large
Alignment
chaotic evil

Stat block

Cha
16
Con
14
Dex
17
Int
16
Str
18
Wis
15
Speed
Walk: 40
Senses
darkvision 60 ft., passive Perception 12
Actions
  • Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
  • Bite. Melee Attack Roll: +7, reach 10 ft. 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
  • Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. 21 (6d6) Necrotic damage.
  • Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): - **At Will:** Detect Magic, Mage Hand, Minor Illusion, Water Breathing - **2/Day Each:** Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt
Hit dice
18d10 + 36
Languages
Abyssal, Common
Armor detail
natural armor
Saving throws
Wisdom: 5; Charisma: 6; Dexterity: 6; Constitution: 5
Damage immunities
poison
Special abilities
  • Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Condition immunities
charmed, poisoned

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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