Spree

Small Fiend, chaotic evil. CR 5, AC 15, 84 HP. Traits: Frothing Rage, Spree Madness.

Armor class
15
Hit points
84
Challenge
5
Creature type
Fiend
Size
Small
Alignment
chaotic evil

Stat block

Cha
15
Con
16
Dex
17
Int
10
Str
11
Wis
8
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 9
Skills
Actions
  • Multiattack. The spree demon makes two claw attacks. If both attacks hit the same target, the target must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. While frightened this way, the creature believes it has shrunk to half its normal size. All attacks against the creature do an extra 7 (2d6) psychic damage, and the creature's attacks do half damage. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 10 (3d6) poison damage, and the creature must make a DC 14 Constitution saving throw. On a failure, the target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn for 1 minute. This works like the confusion spell. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours.
Languages
Abyssal, Common, Gnomish
Saving throws
Wisdom: 2; Dexterity: 6
Damage immunities
poison
Special abilities
  • Frothing Rage. The spree demon has advantage on attacks if it saw another spree demon make a successful attack within the last minute.
  • Spree Madness. If a creature confused by the spree demon's claw attack reduces a target to 0 hp, the confused creature must make a successful DC 14 Wisdom saving throw or gain a short-term madness (see the System Reference Document 5.1). If a creature fails this saving throw again while already suffering from a madness, it gains a long-term madness instead.
Damage resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities
frightened, poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.