Spy

Medium humanoid (any race), any alignment. CR 1, AC 12, 27 HP. Traits: Cunning Action, Sneak Attack.

Armor class
12
Hit points
27
Challenge
1
Creature type
Humanoid
Size
Medium
Alignment
any alignment

Stat block

Cha
16
Con
10
Dex
15
Int
12
Str
10
Wis
14
Speed
30 ft.
Senses
passive Perception 16
Skills
Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Stealth +4
Actions
  • Multiattack. The spy makes two melee attacks.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Languages
any two languages
Special abilities
  • Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
  • Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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