Spymaster
Medium Humanoid. CR 7, AC 16, 97 HP. Traits: Assassinate, Dangerous Poison, Evasion, Sneak Attack.
- Armor class
- 16
- Hit points
- 97
- Challenge
- 7
- Creature type
- Humanoid
- Size
- Medium
Stat block
- Cha
- 12
- Con
- 14
- Dex
- 16
- Int
- 12
- Str
- 10
- Wis
- 12
- Speed
- Walk: 35
- Senses
- blindsight 10 ft., darkvision 30 ft., passive Perception 14
- Skills
- Stealth: 6; Deception: 4; Acrobatics: 6; Perception: 4
- Actions
- Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Hand Crossbow. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Languages
- any two
- Saving throws
- Wisdom: 4; Dexterity: 6; Intelligence: 4
- Special abilities
- Assassinate. During the first turn of combat, the assassin has advantage on attack rolls against any creature that hasnt acted. On a successful hit, each creature of the assassins choice that can see the assassins attack is rattled until the end of the assassins next turn.
- Dangerous Poison. As part of making an attack, the assassin can apply a dangerous poison to their weapon (included below). The assassin carries 3 doses of this poison. A single dose can coat one melee weapon or up to 5 pieces of ammunition.
- Evasion. When the assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure.
- Sneak Attack (1/Turn). The assassin deals an extra 21 (6d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the assassins target is within 5 feet of an ally of the assassin while the assassin doesnt have disadvantage on the attack.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).