Stargazer

Huge Monstrosity, unaligned. CR 9, AC 17, 168 HP. Traits: Tendril Whip Regrowth, Magic Resistance.

Armor class
17
Hit points
168
Challenge
9
Creature type
Monstrosity
Size
Huge
Alignment
unaligned

Stat block

Cha
4
Con
18
Dex
10
Int
3
Str
20
Wis
14
Speed
Walk: 15; Burrow: 20
Senses
tremorsense 60', passive Perception 16
Skills
Perception: 2
Actions
  • Multiattack. 3 Bites or Slams and 2 Whips. Can replace 1 Bite with Trap.
  • Bite. Melee Weapon Attack: +9 to hit, 5 ft., one creature,. 18 (3d8+5) piercing damage.
  • Slam. Melee Weapon Attack: +9 to hit, 10 ft., one creature,. 15 (3d6+5) bludgeoning damage.
  • Tendril Whip. Melee Weapon Attack: +9 to hit, 20 ft., one creature,. Target grappled (escape DC 16). Until grapple ends target restrained stargazer can't use same tendril on another. Tendril destroyable (AC 10; hp 20; immune to poison and psychic). Destroying tendril doesn't damage stargazer.
  • Wing Trap. If it has no creatures trapped snaps its appendages shut. Each creature within 5 ft. of it: 14 (4d6) bludgeoning damage and trapped ending grapple if grappled (DC 16 Dex half damage not trapped). Creature grappled by stargazer: disadvantage on the save. Trapped creature blinded restrained has total cover vs. attacks and effects outside stargazer and takes 10 (3d6) bludgeoning damage at start of each stargazer turn. Trapped creature can take its action to escape by making a DC 16 Str check. Stargazer can have up to 2 creatures trapped at a time. While it has 1+ creature trapped can't burrow and can't Bite creatures outside its Wing Trap.
Languages
Common, Ignan
Reactions
  • Wing Trap Snap. When 1+ creatures step onto a space on ground within 10 ft. directly above a hidden stargazer stargazer can burrow up to 10 ft. and snap its wing-like appendages shut emerging on the ground in space directly above where it was buried and that contains one or more other creatures. Each creature must make DC 16 Dex save or be trapped as if it failed save vs. Wing Trap.
Saving throws
Strength: 9
Special abilities
  • Tendril Whip Regrowth. Has 12 tendrils. If all are destroyed can't use Tendril Whip. Destroyed tendrils regrow when it finishes long rest.
  • Magic Resistance. Advantage: spell/magic effect saves.
Condition immunities
prone

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.