Steam Mephit
Small Elemental. CR 1/4, AC 10, 21 HP. Traits: Death Burst, Elemental Nature.
- Armor class
- 10
- Hit points
- 21
- Challenge
- 0.25
- Creature type
- Elemental
- Size
- Small
Stat block
- Cha
- 10
- Con
- 10
- Dex
- 10
- Int
- 8
- Str
- 6
- Wis
- 10
- Speed
- Fly: 30; Walk: 30
- Senses
- darkvision 60 ft., passive Perception 10
- Skills
- Actions
- Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
- Blurred Form (1/Day, Bloodied Only). The mephit uses magical illusion to blur its form. For 1 minute attacks against the mephit are made with disadvantage.
- Steam Breath (1/Day). The mephit exhales a 15-foot cone of steam. Each creature in the area makes a DC 10 Constitution saving throw taking 4 (1d8) fire damage on a failed save or half damage on a success.
- Languages
- Aquan, Ignan
- Damage immunities
- fire, poison
- Special abilities
- Death Burst. When the mephit dies, it explodes into steam. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) fire damage on a failed save.
- Elemental Nature. A mephit doesnt require air, sustenance, or sleep.
- Condition immunities
- poisoned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).