Steam Mephit

Small Elemental. CR 1/4, AC 10, 21 HP. Traits: Death Burst, Elemental Nature.

Armor class
10
Hit points
21
Challenge
0.25
Creature type
Elemental
Size
Small

Stat block

Cha
10
Con
10
Dex
10
Int
8
Str
6
Wis
10
Speed
Fly: 30; Walk: 30
Senses
darkvision 60 ft., passive Perception 10
Skills
Actions
  • Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
  • Blurred Form (1/Day, Bloodied Only). The mephit uses magical illusion to blur its form. For 1 minute attacks against the mephit are made with disadvantage.
  • Steam Breath (1/Day). The mephit exhales a 15-foot cone of steam. Each creature in the area makes a DC 10 Constitution saving throw taking 4 (1d8) fire damage on a failed save or half damage on a success.
Languages
Aquan, Ignan
Damage immunities
fire, poison
Special abilities
  • Death Burst. When the mephit dies, it explodes into steam. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) fire damage on a failed save.
  • Elemental Nature. A mephit doesnt require air, sustenance, or sleep.
Condition immunities
poisoned

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.