Steam Mephit
Small Elemental. CR 1/2, AC 12, 27 HP. Traits: Death Burst, False Appearance.
- Armor class
- 12
- Hit points
- 27
- Challenge
- 0.5
- Creature type
- Elemental
- Size
- small
Stat block
- Cha
- 10
- Con
- 10
- Dex
- 14
- Int
- 6
- Str
- 4
- Wis
- 12
- Speed
- Fly: 30; Walk: 30; Hover: true
- Senses
- darkvision 60 ft.
- Skills
- Actions
- Claws. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage plus 2 (1d4) fire damage.
- Steam Blast. _Ranged Weapon Attack:_ +4 to hit, range 20/60 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage plus 2 (1d4) fire damage
- Steam Breath (Recharge 6). The mephit exhales superheated breath in a 15-foot cone. Each creature in that area must make a DC 11 CON save. On a failure, a creature takes 5 (2d4) fire damage and suffers one level of exhaustion. On a success, a creature takes half the damage and doesn't suffer exhaustion. A creature can't suffer more than two levels of exhaustion from a steam mephit's Steam Breath, regardless of the number of times it fails the save or the number of steam mephits using Steam Breath against it.
- Languages
- Aquan,Ignan
- Saving throws
- Wisdom: 1; Charisma: 0; Strength: -3; Dexterity: 2; Constitution: 0; Intelligence: -2
- Damage immunities
- fire,poison,poisoned,prone
- Special abilities
- Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 11 DEX save or be scalded for 1 minute. A scalded creature has disadvantage on weapon attack rolls and on ability checks that require manual dexterity. A scalded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.
- False Appearance. While the mephit remains motionless and hovering, it is indistinguishable from an ordinary cloud of steam.
- Damage vulnerabilities
- cold,thunder
Source and licence
From Black Flag Reference Document.
Licence: ORC License.