Steam Mephit

Small Elemental. CR 1/2, AC 12, 27 HP. Traits: Death Burst, False Appearance.

Armor class
12
Hit points
27
Challenge
0.5
Creature type
Elemental
Size
small

Stat block

Cha
10
Con
10
Dex
14
Int
6
Str
4
Wis
12
Speed
Fly: 30; Walk: 30; Hover: true
Senses
darkvision 60 ft.
Skills
Actions
  • Claws. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage plus 2 (1d4) fire damage.
  • Steam Blast. _Ranged Weapon Attack:_ +4 to hit, range 20/60 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage plus 2 (1d4) fire damage
  • Steam Breath (Recharge 6). The mephit exhales superheated breath in a 15-foot cone. Each creature in that area must make a DC 11 CON save. On a failure, a creature takes 5 (2d4) fire damage and suffers one level of exhaustion. On a success, a creature takes half the damage and doesn't suffer exhaustion. A creature can't suffer more than two levels of exhaustion from a steam mephit's Steam Breath, regardless of the number of times it fails the save or the number of steam mephits using Steam Breath against it.
Languages
Aquan,Ignan
Saving throws
Wisdom: 1; Charisma: 0; Strength: -3; Dexterity: 2; Constitution: 0; Intelligence: -2
Damage immunities
fire,poison,poisoned,prone
Special abilities
  • Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 11 DEX save or be scalded for 1 minute. A scalded creature has disadvantage on weapon attack rolls and on ability checks that require manual dexterity. A scalded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.
  • False Appearance. While the mephit remains motionless and hovering, it is indistinguishable from an ordinary cloud of steam.
Damage vulnerabilities
cold,thunder

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.