Steam Mephit
Small elemental, neutral evil. CR 1/4, AC 10, 21 HP. Traits: Death Burst, Innate Spellcasting.
- Armor class
- 10
- Hit points
- 21
- Challenge
- 0.25
- Creature type
- Elemental
- Size
- Small
- Alignment
- neutral evil
Stat block
- Cha
- 12
- Con
- 10
- Dex
- 11
- Int
- 11
- Str
- 5
- Wis
- 10
- Speed
- 30 ft., fly 30 ft.
- Senses
- darkvision 60 ft., passive Perception 10
- Actions
- Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
- Steam Breath. The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
- Languages
- Aquan, Ignan
- Damage immunities
- fire, poison
- Special abilities
- Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
- Innate Spellcasting. The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
- Condition immunities
- Poisoned
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.