Stirge
Tiny beast, unaligned. CR 1/8, AC 14, 2 HP.
- Armor class
- 14
- Hit points
- 2
- Challenge
- 0.125
- Creature type
- Beast
- Size
- Tiny
- Alignment
- unaligned
Stat block
- Cha
- 6
- Con
- 11
- Dex
- 16
- Int
- 2
- Str
- 4
- Wis
- 8
- Speed
- 10 ft., fly 40 ft.
- Senses
- darkvision 60 ft., passive Perception 9
- Actions
- Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.