Stone Giant
Huge Giant. CR 8, AC 17, 126 HP. Traits: Camouflage.
- Armor class
- 17
- Hit points
- 126
- Challenge
- 8
- Creature type
- Giant
- Size
- Huge
Stat block
- Cha
- 10
- Con
- 20
- Dex
- 14
- Int
- 10
- Str
- 23
- Wis
- 12
- Speed
- Walk: 40
- Senses
- passive Perception 14
- Skills
- Stealth: 5; Athletics: 9; Perception: 4
- Actions
- Multiattack. The giant attacks twice with its greatclub or twice with rocks.
- Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure.
- Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed 10 feet away from the giant and knocked prone. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.
- Languages
- Giant
- Reactions
- Rock Catching. If a rock or other Small or larger projectile is hurled or fired at the giant, the giant makes a DC 10 Dexterity saving throw. On a success, the giant catches the projectile, takes no bludgeoning or piercing damage from it, and is not pushed or knocked prone by it.
- Saving throws
- Wisdom: 4; Strength: 9; Dexterity: 5; Constitution: 8
- Special abilities
- Camouflage. The giant has advantage on Stealth checks made to hide in rocky terrain.
- Damage resistances
- acid
- Condition immunities
- petrified
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).