Stone Giant Stonetalker
Huge Giant. CR 8, AC 17, 126 HP. Traits: Camouflage, Innate Spellcasting.
- Armor class
- 17
- Hit points
- 126
- Challenge
- 8
- Creature type
- Giant
- Size
- Huge
Stat block
- Cha
- 10
- Con
- 20
- Dex
- 14
- Int
- 10
- Str
- 23
- Wis
- 12
- Speed
- Walk: 40
- Senses
- passive Perception 14
- Skills
- Stealth: 5; Athletics: 9; Perception: 4
- Actions
- Multiattack. The giant attacks twice with its greatclub or twice with rocks.
- Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure.
- Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed 10 feet away from the giant and knocked prone. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.
- Stone Spikes. Magical spikes of stone explode from a point on a flat surface of unworked stone within 60 feet. Each creature within 10 feet of this point makes a Dexterity saving throw taking 28 (8d6) piercing damage on a failed save or half the damage on a success.
- Avalanche (1/Day). The stone giant magically creates an avalanche on a hill or mountainside centered on a point within 120 feet. Stones cascade down sloped or sheer stone surfaces within 60 feet of that point. Each non-stone giant creature within the affected area makes a Strength saving throw. On a failure a creature takes 17 (5d6) bludgeoning damage is knocked prone and moves with the avalanche until they reach a flat surface or the edge of the area. On a success the creature takes half damage.
- Languages
- Giant
- Reactions
- Rock Catching. If a rock or other Small or larger projectile is hurled or fired at the giant, the giant makes a DC 10 Dexterity saving throw. On a success, the giant catches the projectile, takes no bludgeoning or piercing damage from it, and is not pushed or knocked prone by it.
- Saving throws
- Wisdom: 4; Strength: 9; Dexterity: 5; Constitution: 8
- Special abilities
- Camouflage. The giant has advantage on Stealth checks made to hide in rocky terrain.
- Innate Spellcasting. The giants spellcasting ability is Constitution (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: stone shape, telekinesis, 3/day each: meld into stone, move earth, passwall, 1/day each: augury, scrying (underground only)
- Damage resistances
- acid
- Condition immunities
- petrified
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).