Stone Giant Stonetalker

Huge Giant. CR 8, AC 17, 126 HP. Traits: Camouflage, Innate Spellcasting.

Armor class
17
Hit points
126
Challenge
8
Creature type
Giant
Size
Huge

Stat block

Cha
10
Con
20
Dex
14
Int
10
Str
23
Wis
12
Speed
Walk: 40
Senses
passive Perception 14
Skills
Stealth: 5; Athletics: 9; Perception: 4
Actions
  • Multiattack. The giant attacks twice with its greatclub or twice with rocks.
  • Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure.
  • Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed 10 feet away from the giant and knocked prone. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.
  • Stone Spikes. Magical spikes of stone explode from a point on a flat surface of unworked stone within 60 feet. Each creature within 10 feet of this point makes a Dexterity saving throw taking 28 (8d6) piercing damage on a failed save or half the damage on a success.
  • Avalanche (1/Day). The stone giant magically creates an avalanche on a hill or mountainside centered on a point within 120 feet. Stones cascade down sloped or sheer stone surfaces within 60 feet of that point. Each non-stone giant creature within the affected area makes a Strength saving throw. On a failure a creature takes 17 (5d6) bludgeoning damage is knocked prone and moves with the avalanche until they reach a flat surface or the edge of the area. On a success the creature takes half damage.
Languages
Giant
Reactions
  • Rock Catching. If a rock or other Small or larger projectile is hurled or fired at the giant, the giant makes a DC 10 Dexterity saving throw. On a success, the giant catches the projectile, takes no bludgeoning or piercing damage from it, and is not pushed or knocked prone by it.
Saving throws
Wisdom: 4; Strength: 9; Dexterity: 5; Constitution: 8
Special abilities
  • Camouflage. The giant has advantage on Stealth checks made to hide in rocky terrain.
  • Innate Spellcasting. The giants spellcasting ability is Constitution (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: stone shape, telekinesis, 3/day each: meld into stone, move earth, passwall, 1/day each: augury, scrying (underground only)
Damage resistances
acid
Condition immunities
petrified

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.