Stone Golem
Large Construct. CR 10, AC 17, 176 HP. Traits: Construct Nature, Golem Resilience, Immutable Form, Magic Resistance, Magic Weapons.
- Armor class
- 17
- Hit points
- 176
- Challenge
- 10
- Creature type
- Construct
- Size
- large
Stat block
- Cha
- 1
- Con
- 28
- Dex
- 8
- Int
- 2
- Str
- 20
- Wis
- 10
- Speed
- Walk: 30
- Senses
- darkvision 120 ft.
- Skills
- Actions
- Multiattack. The golem makes three Slam attacks.
- Slam. _Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 21 (3d10+5) bludgeoning damage.
- Slow (Recharge 6). The golem shares the plodding perception of timeless stone with those nearby, slowing all life to a crawl. Each creature within 10 feet of the golem must make a DC 17 WIS save. On a failure, a creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.
- Languages
- understands the languages of its creator but can't speak
- Saving throws
- Wisdom: 0; Charisma: -5; Strength: 5; Dexterity: -1; Constitution: 9; Intelligence: -4
- Damage immunities
- Golem Resilience
- Special abilities
- Construct Nature. The golem doesn't require air, food, drink, or sleep.
- Golem Resilience. The golem is immune to poison and psychic damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and to the charmed, frightened, paralyzed, petrified, and poisoned conditions.
- Immutable Form. The golem is immune to any spell or effect that would alter its form.
- Magic Resistance. The golem has advantage on saves against spells and other magical effects.
- Magic Weapons. The golem's weapon attacks are magical.
Source and licence
From Black Flag Reference Document.
Licence: ORC License.