Storm Giant Monarch
Huge Giant. CR 14, AC 16, 460 HP. Traits: Amphibious, Innate Spellcasting.
- Armor class
- 16
- Hit points
- 460
- Challenge
- 14
- Creature type
- Giant
- Size
- Huge
Stat block
- Cha
- 18
- Con
- 20
- Dex
- 14
- Int
- 16
- Str
- 29
- Wis
- 18
- Speed
- Swim: 50; Walk: 50
- Senses
- passive Perception 19
- Skills
- Arcana: 8; History: 8; Insight: 9; Athletics: 14; Perception: 9
- Actions
- Multiattack. The giant attacks twice with its greatsword.
- Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
- Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 44 (10d6 + 9) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 22 Strength saving throw falling prone on a failure.
- Lightning Strike (Recharge 5-6). The giant throws a lightning bolt at a point it can see within 500 feet. Each creature within 10 feet of that point makes a DC 18 Dexterity saving throw taking 56 (16d6) lightning damage on a success or half the damage on a failure.
- Sword Sweep (While Bloodied). The giant makes a greatsword attack against each creature within 10 feet. Each creature hit with this attack makes a DC 22 Strength saving throw falling prone on a failure.
- Languages
- Common, Giant
- Saving throws
- Wisdom: 9; Charisma: 9; Strength: 14; Constitution: 10
- Damage immunities
- lightning, thunder
- Special abilities
- Amphibious. The giant can breathe air and water.
- Innate Spellcasting. The giants spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect magic, feather fall, levitate, light, 3/day each: control water, control weather, water breathing, 1/day: commune
- Damage resistances
- cold
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).