Storm Giant Monarch

Huge Giant. CR 14, AC 16, 460 HP. Traits: Amphibious, Innate Spellcasting.

Armor class
16
Hit points
460
Challenge
14
Creature type
Giant
Size
Huge

Stat block

Cha
18
Con
20
Dex
14
Int
16
Str
29
Wis
18
Speed
Swim: 50; Walk: 50
Senses
passive Perception 19
Skills
Arcana: 8; History: 8; Insight: 9; Athletics: 14; Perception: 9
Actions
  • Multiattack. The giant attacks twice with its greatsword.
  • Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
  • Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 44 (10d6 + 9) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 22 Strength saving throw falling prone on a failure.
  • Lightning Strike (Recharge 5-6). The giant throws a lightning bolt at a point it can see within 500 feet. Each creature within 10 feet of that point makes a DC 18 Dexterity saving throw taking 56 (16d6) lightning damage on a success or half the damage on a failure.
  • Sword Sweep (While Bloodied). The giant makes a greatsword attack against each creature within 10 feet. Each creature hit with this attack makes a DC 22 Strength saving throw falling prone on a failure.
Languages
Common, Giant
Saving throws
Wisdom: 9; Charisma: 9; Strength: 14; Constitution: 10
Damage immunities
lightning, thunder
Special abilities
  • Amphibious. The giant can breathe air and water.
  • Innate Spellcasting. The giants spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect magic, feather fall, levitate, light, 3/day each: control water, control weather, water breathing, 1/day: commune
Damage resistances
cold

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.