Storm Spirit
Medium Elemental, neutral. CR 1/2, AC 14, 22 HP. Traits: Storm Form.
- Armor class
- 14
- Hit points
- 22
- Challenge
- 0.5
- Creature type
- Elemental
- Size
- Medium
- Alignment
- neutral
Stat block
- Cha
- 6
- Con
- 11
- Dex
- 14
- Int
- 6
- Str
- 12
- Wis
- 10
- Speed
- Fly: 40; Walk: 0; Hover: true
- Senses
- darkvision 60 ft., passive Perception 10
- Skills
- Actions
- Thunder Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) thunder damage.
- Shocking Bolt. Ranged Weapon Attack: +4 to hit, range 60/240 ft., one target. Hit: 4 (1d4 + 2) lightning damage.
- Tempest (Recharge 6). Each creature within 10 feet of the spirit must succeed on a DC 12 Dexterity saving throw. On a failure, a creature takes 5 (2d4) lightning damage, 5 (2d4) thunder damage, is thrown 10 feet in a random direction, and is knocked prone.
- Languages
- Auran
- Damage immunities
- lightning, thunder
- Special abilities
- Storm Form. The spirit can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the spirit or hits it with a melee attack while within 5 feet of it takes 2 (1d4) lightning and 2 (1d4) thunder damage. In addition, the spirit can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 2 (1d4) lightning and 2 (1d4) thunder damage. Any creature which ends its turn in the same space as the spirit takes 2 (1d4) lightning and 2 (1d4) thunder damage at the end of its turn.
- Condition immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).