Strider
Medium Humanoid. CR 5, AC 16, 90 HP. Traits: Keen Hearing and Sight, Trackless Travel, Trained Accuracy.
- Armor class
- 16
- Hit points
- 90
- Challenge
- 5
- Creature type
- Humanoid
- Size
- Medium
Stat block
- Cha
- 12
- Con
- 16
- Dex
- 18
- Int
- 12
- Str
- 12
- Wis
- 18
- Speed
- Walk: 30
- Senses
- passive Perception 20
- Skills
- Nature: 4; Stealth: 7; Survival: 7; Perception: 7
- Actions
- Multiattack. The strider attacks twice.
- Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
- Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
- Languages
- any two
- Saving throws
- Wisdom: 7; Dexterity: 7
- Special abilities
- Keen Hearing and Sight. The strider has advantage on Perception checks that rely on hearing or sight.
- Trackless Travel. The strider can't be tracked by nonmagical means.
- Trained Accuracy. The striders weapon attacks deal an extra 7 (2d6) damage (included below).
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).